Harvest now or wait?

Waiting survival is your assumption, not a game prediction.

Sale-value comparisonEnter your scenario

Fill in all three fields to compare.

Sell now—
Expected sale value if you wait—
Survival needed to match selling now—
Assumptions & calculation

Expected waiting value = survival chance × future sale value. Failure is assumed to leave no sale value. This compares sale value only; it excludes the value of your time and other harvests you could grow during the wait.

Already-paid seed cost is shared by both choices. It is a sunk cost, so it is not subtracted again when comparing them. Any additional spending while waiting is outside this simple model.

Harvest inputs

Build your scenario

All values are yours; there are no game-value presets. Use in-game cash, not real money. For a plain sale value, enter a multiplier of 1.

Fill in all seven fields to calculate. Empty fields are not treated as zero.

Estimated net / hour—
Net / harvest—
Net / minute—
Break-even harvest rate—

Seed cost lost in a failed cycle with no sale: —. This excludes any extra spending not entered above.

Scenario estimate: balance changes, lightning, mutations, fertilizer, and actual cycle time can change your result. Use observed values rather than treating this as guaranteed profit.

How the calculation works

Gross harvest value equals sell value × fruit per plot × plot count × multiplier × successful-harvest rate. Total seed cost (seed cost per plot × plots) is subtracted on every attempt, including failed harvests. The tool scales that expected net value using your full cycle time. It assumes the seed cost repeats each cycle; change your inputs if your setup works differently.

Why enter a success rate?

Greedy Growers includes lightning risk. For an illustrative example, if 8 of your own 10 attempts reached harvest, that is 80%. A short observation is not a guarantee of future survival. The weather guide explains what the available sources establish.

Read about weather and lightning →